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Slimey Games: RTS-Project parts 7 and 8

Slimey Games: RTS-Project parts 7 and 8

Tutorials about Game Development using Unity, MonoDevelop and C#-Scripting

RTS-Project parts 4 to 6 - Buildings and units

RTS-Project parts 7 and 8 - Cursor and movement

RTS-Project parts 9 and 10 - Resources and unit production

RTS-Project part 11 - Set rally point and sell buildings

RTS-Project part 12 - Build a harvester and collect resources

RTS-Project part 13 - Building construction and a new worker unit

RTS-Project part 17- Saving and Loading Players

Unity Sudoku Solver Tutorial - Introduction

Unity Sudoku Solver Tutorial - Part 1 - Drawing the GUI

Unity Sudoku Solver Tutorial - Part 2 - Setting Sudoku numbers

Unity Sudoku Solver Tutorial - Part 3 - Load an example Sudoku

In the parts 7 and 8 of Elgar Storm''s RTS-Tutorial different mouse cursors and a system for unit movement have been implemented.The new "features" of this version of the RTS-Game are:

- Context-sensitive animation of the mouse cursor (Selection, Movement, Scrolling)

- Units can be moved (Select unit via left-click and give it a target with another left-click)

I found, that the code from Elgar''s tutorial page did not work for me in the presented version. I needed to add the following methods to the file "WorldObject.cs" to add a value to the variable "player". protected virtual void Start(){

So this is what the game looks like after completing the RTS-Tutorial parts 7 and 8:

Click to show/hide Unity web player

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